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Call of Duty®: Modern Warfare® II & Warzone™ Season 04 Reloaded Patch Notes

Jun 07, 2024

July 12, 2023

The Boys are Ready to Run This Town — just in time for Battle Royale in Vondel, the epic conclusion to the RAID Special Ops experience, and more.

The Boys are Ready to Run This Town — just in time for Battle Royale in Vondel, the epic conclusion to the RAID Special Ops experience, and more.

July 12, 2023

» Assault Rifles « 

» Battle Rifles «

» Handguns « 

» Shotguns « 

» Submachine Guns « 

Attachments

Ammunition

Adjustments

Reduced the damage and range of the Underbarrel Dragon’s Breath Shotgun attachment

Fixed an issue with Perk Packages being reset that prevented some Players from logging in.

Fixed an issue where War Tracks preview audio would overlap when previewed in another vehicle.

Fixed an issue where Players were unable to back out of Private Match Matchmaking before servers are available.

Fixed an issue where Profile Account Level could display incorrectly on a fresh launch.

Fixed an issue causing the Party Browser to not update when Party data changed.

Fixed an issue where many attachments lacked the option to choose a skin.

Fixed an issue where Players could receive an incorrect weapon as a reward in the Atomgrad Raid Episode 04.

Fixed an issue where items in Reactive Pack: Soulless were not displaying as Reactive.

Weapons

X13 Auto

Basilisk

Adjustments

Reduced the frequency of Temp V drops in all modes

Fixed an issue causing Armor Plates to lose functionality in Private Match.

Fixed several collision issues across Vondel allowing Players to exploit, peek, or shoot through them.

Fixed an issue causing Players to not connect to a match when using the Look For Party feature.

Fixed an issue causing Players to be executed by the Jailer after being Released From Gulag.

Fixed an issue causing some Operators arms to pose incorrectly in Warzone Private Match Lobbies.

Fixed an exploit where the Player was able to have infinite Electric Shockwave in DMZ.

Fixed an issue causing the UI to display an Active Superpower Warning at all times.

Fixed an issue where Armor Plates would occasionally lose functionality in a Private Battle Royale Match.

Fixed an issue where using Temp V and highlighting other equipment did not show a powers replacement warning.

Fixed an issue where Players’ Stash items could be incorrectly revoked in DMZ.

The [CLASSIFIED] Sector is now ready for you to access. It has an additional five items to unlock, and includes the new MX Guardian shotgun.

Unlike a traditional Battle Pass Sector, all five items in the special MX Guardian Sector are unlocked through challenges:

New Operators

The Boys: Starlight, Homelander, and Black Noir

Starlight Operator includes:

Three Tracer Weapon Blueprints:

“Des Moines Defender” Assault Rifle

Pro-Tuned “World Saver” SMG

“Blinding Light” Sidearm

“Necessary Evil” Finishing Move

Weapon Charm, Loading Screen, Weapon Sticker, and Emblem

Homelander Operator includes:

Three Tracer Weapon Blueprints:

“Bravado” Assault Rifle

Pro-Tuned “Vought Issue” Assault Rifle

Pro-Tuned “Superiority Complex” SMG

“Laser Everyone” Finishing Move

Weapon Decal, Emblem, Loading Screen, and Weapon Charm

Black Noir Operator includes:

Two Tracer Weapon Blueprints:

“Unspoken Word” Sniper Rifle

“Quiet Rage” Assault Rifle

“Noir’s Blades” Melee Weapon

“Shhh” Finishing Move

Weapon Charm, Loading Screen, Weapon Sticker, and Emblem

Izzy

Available in Tracer Pack: Izzy Operator Bundle

The Boys: Diabolical Camo Challenges

Season 04 Reloaded arrives with some f***ing diabolical camo challenges!

Assault Rifles: Get 50 Operator headshots

Battle Rifles: Get 25 Operator kills from behind

SMGs: Get 250 Operator kills

Shotguns: Get 30 Operator kills while prone

LMGs: Get 30 Operator kills while using a suppressor

Marksman Rifles: Get 30 Operator kills while mounted

Sniper Rifles: Get 3 kills without dying 10 times

Sidearms: Get 50 enemy longshot kills

Launcher: Get 40 Operator kills

Melee: Get 30 enemy kills

Complete all ten to unlock a universal camo, which can be used on all weapons once unlocked, and a Weapon Charm, which proves mastery of this event.

New Weapon

MX Guardian (Shotgun)

Fully automatic 12-gauge shotgun

Unlockable via New Battle Pass Challenge

General 

Semi-auto and burst weapon shot queuing improvements:

We have improved shot queuing to better detect intended weapon fire events and prevent the occasional “jamming” effect. This results in a smoother firing experience for most pistols and semi auto Battle Rifles.

Base weapon stat bars have been updated to more accurately reflect their functionality

Attachment stat values have been updated to more accurately reflect their functionality

New Attachments  

» Underbarrel « 

Weapon Balancing 

Warzone

At the launch of Season 04, weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when fired more accurately, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes an ecosystem where each Weapon class can excel.

» Submachine Guns « 

» Assault Rifles « 

  

» Shotguns « 

» Marksman Rifles « 

Weapons Bug Fixes

Fixed an issue with Underbarrel Grenade Launchers that prevented explosion effects from occurring when hitting Players with a direct shot as long as the grenade is at arming distance

The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments

The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments

Fixed a crash that could occur when equipping the Liquid Hot Blueprint and changing the receiver

Adjustments

Decreased how often “low ammo” VO alerts play

Audio Bug Fixes

Fixed an issue where ascender sounds would sometimes not function as intended

Fixed an issue where final hit marker sounds occasionally didn’t play

Fixed an issue where Shock Stick electrocute sounds did not play on affected entities as intended

Adjustments

In-Game Looking for Party (LFP) - Party Browser

Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback:

Dynamic Preferences – In addition to communication types, expanded preference list to include primary and secondary playstyle options (E.g., focus on faction missions, or competitive vs casual playstyles)

Advertise Your Party - Party leaders can broadcast your existing party and attract individuals who share similar preferences. Fill up your squad with compatible teammates before diving into the action for more collaborative & team-based play.

Browse Parties and Join - No more waiting around! Players can now explore a list of available parties with matching preferences to join them immediately. Note: Exact matches only

Quality of Life Improvements – Fixed bugs and improved overall user interface to ensure a smoother experience.

Community Feedback - In-Game Surveys

We value your feedback! Starting in Season 04 Reloaded, Players will be randomly selected for one question surveys following their match. Your feedback is greatly appreciated and will be used to create a better gaming experience for all Call of Duty players

Adjustments

An in-game notification now displays when the Player acquires a Battle Pass Token

Streamlined the Weapon progression menu

Fixed an issue where the Heated Madness Barrell was showing the incorrect attachment skin

Fixed an issue where the Survivor Perk was not sending players into last stand in team revive modes

Fixed an issue where the hostage in Hostage Rescue wasn’t dropping to the ground properly when the person carrying the hostage was struck and killed with equipment

Fixed a crash that would occur when equipping the Liquid Hot Blueprint and changing the receiver

Fixed an exploit where Players could equip unobtained Camos on PS5

Fixed an issue where Private Matches were not supporting 32 Players

Fixed an issue where Players would show as being kicked and left the match as separate notifications in the killfeed

Fixed an issue where one Loading Screen had a placeholder name

Fixed an issue where the Bryson 800 series platform 18” Demo Firewall attachment displayed different pros and cons between the Bryson 800 and Bryson 890

The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments

The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments

Fixed an issue where equipping a fastdraw rear grip to a handgun Blueprint with Akimbo grip will cause the Player to clip through the floor

Fixed an issue where the Gameplay Tips option would reset to on after switching it off

Fixed an issue where the Riot Shield would persist on the gun table in the active armory when selected as a secondary

Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War

Fixed an issue where the Bruen Q900 Grip Wrap was incorrectly stating that it would increase sprint speed

Fixed an issue where the gas mask overlay would stay on screen after dying

Fixed an issue where the Royal Combat Knife would display a placeholder image in the Killcam

Fixed an issue where stowing an item while reloading would cause Players to lose control of their camera

Fixed an issue where Players would be unable to swap Loadouts on the first attempt in the Firing Range

Fixed an issue where some vehicles would prevent cleanly exiting if parked at very specific angles

KBM/gamepad players now have the ability to easily swap items within their backpack to their preferred location.

The loadout system now enables players to effortlessly switch their primary and secondary weapons.

Atomgrad Raid Episode 04 is now available

Atomgrad will conclude in Season 04 Reloaded with an intense RAID experience for a squad of three Operators.

Whether that’s you and two friendlies or two mercenaries from the Call of Duty community (using the in-game “Looking for Party” feature), it is mission critical that you finish what you started here.

Complete the Atomgrad Raid Episode 04 on Regular difficulty to receive an exclusive Farah Skin

Complete the Atomgrad Raid Episode 04 on Veteran difficulty to unlock the “Projectile” Weapon Camo

Find the secret weapon in the Atomgrad Raid Episode 04 to unlock the “Tarnished” Weapon Camo

The mystery crate upon completing the Atomgrad Raid Episode 04 can unlock a Weapon Charm, Player Card, and Loading Screen

"Be careful who you trust, Sergeant. People you know can hurt you the most." — Ghost, Modern Warfare II

Adjustments

CP Kits at Rank 10 will now receive a reminder splash at the beginning of each Mission about their inventory buffs

CP Kits at Ranks 5-9 and Rank 10 will also have a unique icon next to their role/armor bar

Added new intel collection rewards for 100 and 150 intel pickups

Fixed an issue where Players could duplicate Armor Plates by dropping them

Fixed an issue where Players would receive a full Armor Bundle when picking up a single Armor Plate

New Map

Vondel Waterfront

Our new 6v6 Multiplayer Map arrives with Season 04 Reloaded - Welcome to the scenic Vondel Waterfront... The floating homes and waterways present multiple flanking paths, with the Map’s two main power positions looming over the center. While this location will look familiar to Vondel Players, expect specific changes to keep this map balanced for Core Multiplayer.

Vondel Waterfront 24/7

Killstreak Confirmed

Deathmatch Domination

Shipment 24/7

Shoot House 24/7

Adjustments

The vehicles in Santa Seña Border Crossing will no longer explode. They can still be damaged, but cannot kill Players

Improved hit registration on Dummy Models in the Firing Range

Reactive Operator skins will now show effects in the Firing Range

Fixed an issue where Dummies would not return to a standing state when exiting and re-entering the Firing Range

Fixed a small number of issues affecting accuracy tracking when Players switched weapons in the Firing Range

Fixed an issue where the Survivor Perk was not sending Players into Last Stand in team revive modes

Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War

Fixed an issue where Private Matches were not supporting 32 Players

New Season 04 Reloaded Restrictions

Weapons

MX Guardian

The Boys: Temp V Field Upgrades

Secure the W with superpowers while in the Warzone. Upon consuming the new Temp V Field Upgrade, Players are granted one of four random superpowers. These powers don’t act like a usual Field Upgrade, though… Once you use Temp V, you’re then free to activate this power whenever you wish. But if you’re eliminated from combat before activating the power, then like a normal Field Upgrade, it is lost upon death.

The four different superpowers you can get from Temp V:

Temp V is accessible in all Warzone Playlists, including DMZ, except Ranked Play. Temp V is limited in DMZ by effect (such as no Charge Jump) and scarcity.

The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Plunder, and more.

As a reminder, we will continue to rotate modes in and out of the Playlist on a weekly basis.

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

Map Updates

Vondel | Battle Royale

New Modes

New Features

New Features

All Maps | All Modes

Al Mazrah | Battle Royale

Vondel | All Modes

Vondel | Battle Royale, Resurgence

All Maps | Resurgence

Adjustments

All Maps | All Modes

All Maps | Battle Royale

Vondel | All Modes

To reiterate the Weapon adjustments that specifically impact Warzone:

At the launch of Season 04, Weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when more accurate, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes a healthier ecosystem where each Weapon class can excel.

New Season 04 Reloaded Restrictions

The patch notes detailed in the section below are exclusive to DMZ.

Adjustments

Plea for Help and Assimilation

Players Hunting Players

If a Player and their Squad kill too many Players in DMZ, that high-kill individual Player will be issued a warning. If they kill another Player, they can expect a Bounty on their head. Enemy Operators in the Exclusion Zone will then recieve intel on your position to secure a reward upon completion.

Fixed doors on Hostage Rescue Contract buildings being locked if the Contract ends

Fixed an issue where the hostage in Hostage Rescue Contract was not dropping to the ground properly when the Player carrying the hostage was struck or killed with Equipment

Fixing incorrect items being listed in the Upgrades Menu

Fixed the train safe not tracking for the purposes of the Demolitions Mission

Fixed the Icebreaker Mission tracking for the items being placed in any Dead Drop instead of the specified one

Fixed the False Alarm Mission being able to be completed in maps besides Al Mazrah

Fixed the Strike Team Mission not counting the kill if the Player was standing on top of a vehicle

Fixed a number of issues affecting Mission descriptions

Fixed an issue where completed urgent Missions were not resetting on subsequent days

Fixed an issue where the Mission title was sometimes missing from the mission timer

Fixed an issue where extracted items sometimes weren't unlocked correctly

Fixed a problem with Missions that require the Player to infil into Koschei Complex

Fixed an issue where Barter items weren't unlocked correctly

Fixed an issue where the container for the Secure Nuclear Material would not be usable after one Player empties it

Fixed an issue where the Phalanx Tier 4 Fearless Mission was not checking if other teammates were carrying the Weapon Case

Fixed an issue where some Blueprints were showing as placeholder images in the After Action Report when extracting from DMZ

Fixed an issue where “The Fear in Your Eyes” challenge was not tracking Throwing Star kills

Good luck, have fun! Be good to each other!

➤ Raven Software

➤ Infinity Ward

➤ Treyarch

➤ Beenox

➤ High Moon Studios

➤ Toys for Bob

➤ Demonware

➤ Sledgehammer Games

➤ Team Ricochet

For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.

For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.

For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.