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Warframe Update 2.21 for July 27 Ushers in 33.6; Full Patch Notes Listed

Feb 26, 2024

Digital Extremes has released Warframe update 2.21 (PS5 version 1.029) this July 27, and this is for the big 33.6 patch that brings Wisp Prime and more into the game. Check out everything new in the Warframe update 33.6 patch notes below.

Update 33.6: Echoes of Duviri

Echoes of Duviri is a Mainline Update!

Meaning that everything the team has been working on since the launch of The Seven Crimes of Kullervo is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come.

If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle.

The total download sizes for this update are as follows:

PS4 Remaster: The large download size (~16.4 GB) for this update is due to the remastering of textures in the game, which will reduce the overall size of Warframe on PS4 from ~42 GB down to ~40 GB once the Update has finished downloading.

TennoGenThe Liset Vammatar Skin by Ventralhound is also now available on consoles!

General:

Missed Notes of Code Fixes from The Seven Crimes of Kullervo:

WISP PRIMEWisp Prime’s gilded splendor haunts the battlefield. Allies welcome her interdimensional beauty.

WISP PRIME SHROUDWisp Prime’s signature adornment.

* Players can equip or unequip this Shroud on Wisp Prime as an Auxiliary attachment.

FULMIN PRIMEWield a storm. Fulmin Prime’s electric rounds switch between lightning beams and short-range bursts. Wisp quickly swaps between each mode with her elemental prowess.

GUNSEN PRIMECommand the beauty and lethality of these ornate warfans.

ENTHEOR PRIME SYANDANACall upon the preternatural with Wisp Prime’s signature Syandana.

CLEARVOY PRIME SUITA look worthy of one who has the power to straddle realities. Fitted for the Drifter and the Operator.

Instantly gain access to Wisp Prime from the in-game Market or earn Relics in-game to craft Wisp Prime, Fulmin Prime, and Gunsen Prime in your Foundry.

Now that Wisp Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.

With this Vaulting comes the shift of the following Syndicate Sacrifices:

Riven Disposition Changes:

As with each round of Prime Access come updated Riven Disposition numbers, but we have taken a different approach for this update and have postponed Disposition decreases – check the full details here:

CURIOSITY VISAGE INK COLLECTIONEmbrace the spirit of discovery. The Curiosity Visage Ink Collection includes Academe, Circuit, Kiai, and Verula Ink designs.

Purchase the Collection in the in-game Market or purchase each individual Visage Ink from the Drifter Appearance tab.

NEW DRIFTER MELEE: ARGO & VELArgo & Vel bolster the warrior who stands fast. Blocking will activate its staggering energy shield. Power Strike knocks down enemies and inflicts Bleed Status. Perfect Parry restores your Power Strike.

Warframe Version: Its Heavy Attack sends forth a glaive that ricochets off enemies.

Gain instant access to the Argo & Vel for both Drifter and Warframes with Platinum from Teshin’s Cave or the in-game Market. Or unlock it with Pathos Clamps for Drifter use and gain its blueprint to craft in the Foundry for Warframe use.

UNDERCROFT CHANGES

New Undercroft Tiles:We have added two new tiles to the Undercroft for you to tackle Warframe combat in: Fractal Pastures and Amphitheatre. The Fractal Pastures is a large open tile with plenty of space for farming Tamms — if it weren’t for the dangers of the Undercroft, that is. With the new Amphitheater tile, you can reminisce about the calming sounds of Shawzins heard on the Duviri landscape, but replace them instead with the cries of your enemies. All five existing game modes are available in the Fractal Pastures and Amphitheatre.

Jackal Assassination is here!The Undercroft is gaining a sixth game mode available exclusively in the Fractal Pastures: Assassination! No longer in the confines of a Corpus laboratory, The Jackal can be found ruining crops in the Fractal Pastures, devastating the natural beauty with its laser grids and rockets. Take on the Jackal in this newest game mode to reach the Undercroft.

In order for the expected time to complete Assassination to stay in line with other game modes, the Jackal fight has been modified from its original form on Venus. Jackal in the Undercroft will have three phases instead of four, and will be protected by reinforcements between phases.

On defeat, Jackal will drop Rune Marrow and has a chance to drop the Jackal Sigil.

Undercroft Trauma Clamp: The Undercroft is a dangerous place, Drifter. Trauma Clamps have begun appearing across the Undercroft that can be used to your advantage.

Trauma Clamps are hazards that can be found throughout the Undercroft. Breaking them open will pull in both Tenno and their foes alike, trapping them for a moment and imparting effects determined by the current Spiral. The range at which players will be drawn in is smaller than that of your enemies, but still take care when activating them. Use these strategically, as only a few spawn per Undercroft Tile. However, as the Void does work in mysterious ways, there is a chance of further Trauma Clamps spawning after a hazard is unleashed.

Thrax’s Spirals will augment Trauma Clamps with the following effects:

NEW INCARNON GENESES

New Incarnon Geneses are being added to the Circuit Steel Path reward path! Once acquired, players can install them into the applicable weapons by visiting Cavalero on the Zariman.

Boar (base and Prime) Awaken this weapon’s ability to fire three short-range beams that chain link enemies in Incarnon Form.

Gammacor (base and Synoid)Awaken this weapon’s ability to fire projectiles that pull enemies into a Cold Damage explosion in Incarnon Form.

Angstrum (base and Prisma) Awaken this weapon’s ability to launch target-seeking fireballs that ricochet toward enemies in Incarnon Form.

Gorgon (base, Wraith, and Prisma) Awaken this weapon’s ability to fire embedding projectiles that explode with Heat Damage in Incarnon Form.

AnkuAwaken this weapon’s ability to increase Range and Slash Damage during slide attacks in Incarnon Form.

Circuit Reward Path Rotation Date: Sunday, July 30th With respect to current Circuit Reward Path rotation, we wanted to give players fastest access to these new Incarnons as possible. As a result, we are altering the current Steel Path Circuit reward rotation to ensure they show up next week (July 30th).

Here is the updated Offering Rotation Schedule for the Steel Path Circuit:

Week 1: Braton, Lato, Skana, Paris, Kunai (this week’s offerings)Week 2: (NEW) Boar, Gammacor, Angstrum, Gorgon, and AnkuWeek 3: Bo, Latron, Furis, Furax, StrunWeek 4: Lex, Magistar, Boltor, Bronco, Ceramic DaggerWeek 5: Torid, Dual Toxocyst, Dual Ichor, Miter, AtomosWeek 6: Ack & Brunt, Soma, Vasto, Nami Solo, BurstonWeek 7: Zylok, Sibear, Dread, Despair, Hate

New Incarnon Geneses Acquisition Method: Incarnon Market at Cavalero In addition to acquiring these new Incarnon Geneses via the Steel Path Circuit Rewards, they will also be available for purchase at Calavero with Platinum in the Incarnon Market starting the week they are available on the Circuit Reward path.

As previously discussed on Devstream 172, the intention behind this experiment is to offer players the option to pay-to-skip should they desire, while ensuring that the free acquisition path is not prohibitive for players. Only these 5 new items will be available for Platinum via this experiment, and will become available following the Weekly Reset on July 30th.

The “Incarnon Market” option will appear at Cavalero on July 30th once the rotation to the new Incarnon Geneses occur and will be permanently accessible as a one-time purchase for players who have unlocked The Steel Path.

NEW WARFRAME AUGMENT MODS

Brand new Warframe Augment Mods are available from Syndicates Offerings!

*Stats below are shown at Max Rank.

Temporal Erosion (Protea – Temporal Anchor)While Temporal Anchor is active, each strike of Grenade Fan and Blaze Artillery strips 10% Armor from enemies.

Available in the Arbiters of Hexis and The Perrin Sequence offerings.

Shadow Haze (Sevagoth – Reap) Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows.

Available in The Perrin Sequence and Cephalon Suda offerings.

Ulfrun’s Endurance (Voruna – Ulfrun’s Descent) During Ulfrun’s attack, enemies that die from Bleed within 20m restores Voruna’s charges.

Available in the Red Veil and Steel Meridian offerings.

Intrepid Stand (Styanax – Final Stand) Each javelin that hits an enemy grants 60 Overguard to Styanax and 30 Overguard to his allies within Affinity Range.

Available in the New Loka and Arbiters of Hexis offerings.

NEW DECREES New Decrees have been added to the randomized pool of options upon completing Duviri Spiral stages and side objectives!

Values marked with an asterisk* can be stacked and are shown at max.

Stable Stance Gains 25% resistance to knockdown for each enemy within 20m.

Swooping MiasmaGain +3* jumps. Jumping slide kicks cause 300* Viral Damage and status in an area around hit enemies.

Kexat’s PounceJump higher. Gain +180%* damage while airborne. Effect wears off 2s after landing.

Baneful HarmonyInflicting Cold or Toxin status effects also inflicts Viral status.

Consuming Rage (Spiteful)Heavy Attacks and Power Strikes consume 10% of Energy or Transference Bar, but gain +300% damage.

NEW DUVIRI CAPTURA SCENESExplore even more Captura opportunities with these Duviri scenes. Find them in Acrithis’ rotating Wares in the Dormizone or find her in the Duviri landscape!

NEW DUVIRI DOJO ROOMSOpen a passage to the Harbinger’s Pass and Courtier’s Bliss islands via these new Dojo Rooms. Once placed, enter the portal to free roam the islands to your heart’s content!

Image above shows view of the entry to the Harbringer’s Pass Dojo Room.

Image above shows a view of the inside of the Courtier’s Bliss Dojo Room.

These rooms come equipped with the ability to change the backdrop from the Room Options console. Select from all of the Duviri Spirals (Joy, Anger, Envy, Sorrow, Fear) to set the mood.

Due to the unique nature of these rooms, only one of each can be placed in your Dojo.

BALANCE IMPROVEMENTS AND QUALITY OF LIFE CHANGESAs first announced in the dedicated Dev Workshop, we have made changes to the following systems:

Enhanced Damage NumbersWarframe is a numbers game, whether you’re Modding your Warframe or your Weapons to do as much damage as possible. With that in mind, we have introduced a new Enhanced Damage Number setting with the goal of properly communicating the impact of your attacks and increasing the overall legibility of damage numbers in-game.

This new setting can be found in the Interface: HUD Category of your Settings Menu under “Show Damage Numbers.” You can cycle between the new Enhanced system and the familiar Legacy system or turn off damage numbers altogether!

For our visual learning Tenno, take a look at the Enhanced Damage Numbers in action with Lead Game Designer Pablo!

Overall Damage Number Changes:Whether you are using Legacy or Enhanced Damage Numbers, these new settings will be available with Echoes of Duviri:

Commas in Damage Numbers on ConsolesThis was initially released on PC and required some extra work to get on consoles, but now you can see them in all of their glory!

Damage Number ScaleCustom scaling of your damage number text size, from 50 to 300!

Additionally, Damage numbers will no longer scale with HUD scale setting as they used to. So you can customize the HUD and the numbers separately.

Compact Damage NumbersThis Toggle will shorten large numbers for legibility (i.e. 100,357 would be shortened to 100k)

Enhanced Damage Numbers SettingWith this new setting toggled on, players can expect to see the following:

Refreshed Damage Number AppearanceA punchier presentation of damage numbers, with an updated font treatment to improve legibility. For reference of what this looks like in action, refer to Pablo’s video above.

Prioritized Critical HitsPlayer damage output varies wildly from damage over time (DOT) from Status Effects to powerful Critical Hits. Previously all types of Damage were treated the same in the Damage Number cycle: meaning, Critical Hit Damage Numbers often disappeared quickly if there were a lot of small DOT procs happening concurrently. From a gameplay side, this had no impact on the actual damage done to your enemies, but it meant the true impact of your Critical Hits was not always communicated to you as clearly as we would like.

Now, your Critical Hits will be prioritized over smaller damage numbers. Those smaller numbers will still appear but now disappear sooner if higher-priority damage is done. Additionally, this prioritization system applies to Critical Hit Tiers as well, meaning Super Critical Hit Damage Numbers will linger longer than regular Critical Hits.

Custom Ability Damage TreatmentSince your Abilities traditionally cannot Crit, these attacks tend to have less oomph. Now Ability Damage has its own Damage Color so that it will stand out amongst the rest!

Like all other Damage Numbers, you can customize Ability Damage colors in the “Customize Hud Colors” menu (found in the Interface category of your Accessibility Settings).

Melee Damage NumbersWith Legacy settings, Damage Numbers appear at the point of contact, often off-screen or otherwise obstructed by Melee attacks.

With Enhanced settings, Melee Damage numbers will now travel with you to improve visibility and will travel with the attack movement as well. Again, this is best illustrated in Pablo’s video for those who want to see this in action!Player Overguard ImprovementsWith Duviri came the first instance of Warframes using Overguard, and The Seven Crimes of Kullervo solidified this mechanic as a part of various Warframes’ kits.

Now that players have access to Overguard consistently, we have made some adjustments to improve the quality of life in this new health state:

Consistent Proc ImmunityDue to the variety of sources of Overguard, there were occasionally inconsistencies in how it behaved in regard to Proc Immunity. With Echoes of Duviri, all sources of Player Overguard will offer Full Proc Immunity while active.

Overguard Depletion ProtectionSimilar to Shields, Player Overguard will now offer a brief moment of invulnerability (currently 0.5s) once depleted. This window will prevent players with Overguard from being one-shot, as damage to Overguard will no longer carry over into your Health or Shield pool once depleted.

Upon launch, we will closely monitor feedback on this mechanic change to see if further adjustments are needed.

NOTE: This Overguard Depletion Protection applies only to Player Overguard, not Overguard seen on enemies.

Hit Impact Visuals Similar to taking damage to your Health or your Shields, Overguard now has its own unique appearance when attacked. Damage will no longer cause blood splatters while Overguard is active, and we have added a unique metallic hit effect that better communicates having a layered shell protecting you.

Additionally, players will no longer flinch while taking damage with Overguard active.(NOTE: This has no gameplay function other than looking cool)

Status ChangesWith the variety of Status effects in Warframe, there are certain types that may be seen as less favorable than others. Cold, Puncture, and Impact tend to have a lesser impact on the battlefield, so we felt it was time to revisit the value they added to player kits:

Puncture Changes:Weakened Status Effect Buffs:

Weakened Status Effect Additions:

Impact Changes:Stagger Status Effect Changes:

Functionally, this allows for players to trigger early Mercy kills with less stacks required!

NOTE: These changes should not affect the functionality of Impact Stacks for Mods such as Internal Bleeding or Hemorrhage.

Cold Changes:Freeze Status Effect Changes:

Freeze Status Effect Additions:

ADDITIONS:

DUVIRI CHANGES:

GENERAL CHANGES:

OPTIMIZATIONS:

TOP FIXES:

INCARNON FIXES:

UI/HUD FIXES:

FIXES:

Once a new patch is out, we’ll let our readers know.

Source: Warframe Forums

Update 33.6: Echoes of DuviriThe total download sizes for this update are as follows:PS4 Remaster: General: Missed Notes of Code Fixes from The Seven Crimes of Kullervo: WISP PRIMEWISP PRIME SHROUDFULMIN PRIMEGUNSEN PRIMEENTHEOR PRIME SYANDANACLEARVOY PRIME SUITInstantly gain access to Wisp Prime from the in-game Market or earn Relics in-game to craft Wisp Prime, Fulmin Prime, and Gunsen Prime in your Foundry. Riven Disposition Changes:CURIOSITY VISAGE INK COLLECTIONNEW DRIFTER MELEE: ARGO & VELWarframe Version: UNDERCROFT CHANGESNew Undercroft Tiles:Fractal PasturesAmphitheatreJackal Assassination is here!available exclusively in the Fractal Pastures: Assassination!Undercroft Trauma Clamp: NEW INCARNON GENESES Boar (base and Prime) Gammacor (base and Synoid)Angstrum (base and Prisma) Gorgon (base, Wraith, and Prisma) AnkuCircuit Reward Path Rotation Date: Sunday, July 30th (NEW) New Incarnon Geneses Acquisition Method: Incarnon Market at Cavalero “Incarnon Market” option will appear at Cavalero on July 30th a one-time purchase for players who have unlocked The Steel PathNEW WARFRAME AUGMENT MODSTemporal Erosion (Protea – Temporal Anchor)Shadow Haze (Sevagoth – Reap) Ulfrun’s Endurance (Voruna – Ulfrun’s Descent) Intrepid Stand (Styanax – Final Stand) NEW DECREES Stable Stance Swooping MiasmaKexat’s PounceBaneful HarmonyConsuming Rage (Spiteful)NEW DUVIRI CAPTURA SCENESNEW DUVIRI DOJO ROOMSHarbinger’s Pass Courtier’s Bliss Room OptionsBALANCE IMPROVEMENTS AND QUALITY OF LIFE CHANGESEnhanced Damage NumbersEnhanced Damage Number EnhancedLegacyCritical Hits will be prioritized over smaller damage numbersPlayer Overguard ImprovementsStatus ChangesADDITIONS:DUVIRI CHANGES:GENERAL CHANGES:OPTIMIZATIONS: TOP FIXES: INCARNON FIXES:UI/HUD FIXES:FIXES: